Vendor: Card Merchant Whangarei
Product Type : Board Game
In Godsforge, you are an elite spellcaster. You roll, re-roll, group, and combine dice whose results channel the crucial elements you need to summon creations and cast sorceries from your cards.
For example, two fours can each channel Water, which you can combine with a Veilstone to craft Leviathan, a powerful attacker.
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But you have two re-rolls each turn, and if one of them becomes a five or better, they can be added together to channel Feywood, a crucial component to Oakenshield, which will protect you turn after turn.
To increase your options even further, results of one are Etherium, a “wild” element that can substitute for any number on the die, and results of six channel Veilstones, which can increase or decrease another die result by one — and can even be stored from turn to turn for future use.
In short: your choices matter!
Whatever you choose to create or cast, your goal is simple: take the last ebb of your opponents’ life force and be the last one standing!

Godsforge features simultaneous play. All players roll their dice, craft their spells, and launch their attacks at the same time. There’s no downtime — everyone’s always playing.
Multiplayer conflict is straightforward. All players attack to their left and defend to their right to avoid kingmaking.
A perfectly balanced power ramp ensures each player’s forces rise dramatically to a climactic endgame.
Endgame conditions bring play to a swift conclusion as soon as any player dies. Eliminated players get right back into the next game’s action, no waiting.

'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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