Codenames

Codenames

Regular Price $40.00

Vendor: Codenames

Product Type : Board Game

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Original Duet Pictures
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Codenames:
  • Two rival spymasters know the secret identities of 25 agents; their team-mates know the agents only by their codenames
  • The smash-hit word-association game that the whole family can enjoy
  • Play in teams and decode your spymaster's clues to identify the right agents
  • Suitable for 2 to 8 players of ages 10 and up
  • Plays within just 15 minutes

 

Codenames Duet: keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

 

Codenames Pictures: differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.

What are these strange symbols on the map? They are code for locations where spies must contact secret agents!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.